Half-Real

Video Games between Real Rules and Fictional Worlds

Hardcover, 233 pages

English language

Published Nov. 4, 2005 by MIT Press.

ISBN:
978-0-262-10110-3
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4 stars (3 reviews)

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from "Pong" to "The Legend of Zelda," from chess to "Grand Theft Auto," he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.

Locating video games in a history of games that goes back to Ancient …

1 edition

Review of 'Half-Real' on 'Goodreads'

4 stars

Even 7 years after its publication Half-Real remains a landmark moment in the development of Game Studies as a field. Juul's approach to games bridges a formal analysis of their rules and systems with a nuanced approach to their fiction. Half-Real offers several useful, citable definitions and concepts and provides good outlines and approaches to exploring games, particularly through their formal qualities.

That said, the book is not without problems. As with any book in which the primarily goal is establishing definitions and boundaries, edge-cases are many, and the categories are sometime contradictory. Juul, a staunch ludologist, does not examine the fiction of games in anywhere near the depth that he explores their systems. Still, from the approach of both a researcher and a designer, having formal boundaries is useful for understanding where games still need exploration. There are a few places where his categorizations could have used a little …

Review of 'Half-Real : Video Games between Real Rules and Fictional Worlds' on 'GoodReads'

4 stars

An excellent and important book to mark a beginning of computer game theory, Juul's writing and particular subject matter make the book a little dogged to read at times, and a touch repetitive. Still, the ideas are overall fascinating, and the distinction of games as defined by rules and/or fiction leads to a lot of philosophical questioning. A must-read for anyone dealing with technology in any way, and all-in-all a terrific book.

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