Twisty Little Passages

An Approach to Interactive Fiction

Hardcover, 286 pages

English language

Published Nov. 7, 2003 by The MIT Press.

ISBN:
978-0-262-13436-1
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OCLC Number:
52214874

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(9 reviews)

A critical approach to interactive fiction, as literature and game.

Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it.

Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text …

3 editions

Review of 'Twisty Little Passages' on Goodreads

1) "Works of interactive fiction also present simulated worlds: These are not merely the setting of the literature that is realized; they also, among other things, serve to constrain and define the operation of the narrative-generating program. IF worlds are reflected in, but not equivalent to, maps, object trees, and descriptive texts. The IF world is no less than the content plane of interactive fiction, just as the story is the content plane of a narrative."

2) "The riddle is not only the most important early ancestor of interactive fiction but also an extremely valuable figure for understanding it, perhaps the most directly useful figure in considering the aesthetics and poetics of the form today."

3) "The writing of an IF work is not some surface feature to be applied at the last moment any more than the choice of words in a riddle can be done 'last.' Although structure …

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Subjects

  • Nonfiction
  • Computer Games
  • Interactive Fiction
  • Role-Playing Games
  • Narrative Theory