From Sun Tzu to Xbox

War and Video Games

Paperback, 400 pages

English language

Published May 31, 2006 by Thunder's Mouth Press.

ISBN:
978-1-56025-681-6
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OCLC Number:
795540715

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2 stars (1 review)

Part of an industry that now earns more yearly than the Hollywood box office, video games have entered the forefront of the militarization of popular culture. How did this once-innocent pastime become a key player in America's entry into global warfare? And is this blurring of reality changing the way we think about war?

Stretching from 3000 BC to today, this book investigates how military cultures and the evolution of games have been closely linked, from video gaming's ancestors like chess and go, to the popularization of the 19th century Kriegspiel, to the development of computers for use during World War II and the invention of video games by Defense Department-funded scientists. Readers will discover how war fantasies played out from the early arcade years to the rise of online gaming, how the military began working with companies like Nintendo, Atari and Microsoft to produce training devices, and how today's …

1 edition

Review of 'From Sun Tzu to Xbox' on 'Goodreads'

2 stars

Quick impressions: The book overall is a bit of dry reading. The topic sounds interesting, but aside from the early history, it's another story of military interests funding something they want, and by some good chance we get civilian applications, games in this case. In addition, a significant part of the book is getting seriously dated. Gaming technology has leaped forward significantly since 2006 when this book was published.

(Full review on my blog later)

Subjects

  • Popular culture
  • Video games
  • War games
  • Computer war games

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