How Games Move Us

Emotion by Design

Paperback, 192 pages

English language

Published Oct. 27, 2017 by MIT Press.

ISBN:
978-0-262-53445-1
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OCLC Number:
2926140740

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4 stars (2 reviews)

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.

This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer's …

3 editions

Subjects

  • Video games -- Design
  • Computer games -- Psychological aspects
  • Video games -- Psychological aspects
  • Computer games -- Design
  • Human-computer interaction