Video Games Public
Created by Babel Molotov and managed by Video Games Academia
-
4 stars
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the …
-
Ideological Games by Paula Velasco Padial, Antonio Flores Ledesma
El videojuego ha pasado de ser underground a convertirse en entretenimiento de masas. En el proceso se ha integrado perfectamente …
-
BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler, is a unique book …
-
Service Games by Sam Pettus, David Muñoz
Welcome to the complete history of Sega; starting with its humble beginnings in the 1950's and ending with its swan-song, …
-
Libertad dirigida by Víctor Navarro Remesal
Diseñar videojuegos es crear discursos, experiencias e historias posibles que el jugador completa con su participación. Estos discursos videolúdicos, aunque …
-
4 stars
Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language …
-
Rules of Play by Katie Salen, Eric Zimmerman
3 stars
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As …
-
Persuasive Games by Ian Bogost
3 stars
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive …
-
Console Wars by Blake J. Harris
4 stars
Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, …
-
The Art of Failure by Jesper Juul (Playful thinking)
4 stars
We may think of video games as being "fun," but in "The Art of Failure," Jesper Juul claims that this …
-
The Making of Karateka by Jordan Mechner (Mechner Journals, #01)
5 stars
In 1982 -- the era of Apple II and Commodore 64 -- 17-year-old college freshman and aspiring game designer Jordan …
-
Homo Ludens by Johan Huizinga (Beacon paperbacks -- 15)
3 stars
In Homo Ludens, Johan Huizinga defines play as the central activity in flourishing societies. He identifies five characteristics of play: …
-
A Mind Forever Voyaging by Dylan Holmes
5 stars
An engaging and entertaining read for veteran gamers and curious newcomers alike, A Mind Forever Voyaging traces the evolution of …