ꞙ𝓲𝕟𝕚𝓉ᶌ reviewed Blood, Sweat, and Pixels by Jason Schreier
Interesting
4 stars
Interesting. Not thrilling, but interesting throughout.
The Triumphant, Turbulent Stories Behind How Video Games Are Made
audio cd, 1 pages
Published Sept. 5, 2017 by Harpercollins, HarperCollins Publishers and Blackstone Audio.
Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.
Interesting. Not thrilling, but interesting throughout.
Livro incrível que demonstra as lutas necessárias para fazer videogames. Pessoalmente, será eternamente lembrado como o melhor livro sobre games de todos os tempos.
O livro compartilha muitas difíceis realidades que a indústria ainda sofre e desesperadamente precisa resolver. As entrevistas e narrações contam as histórias da indústria de um jeito detalhado e informativo, ao mesmo tempo que me deixa intrigado e me perguntando qual vai ser o resultado, mesmo quando já sei o que acontece na vida real. Eu também consigo me identificar com alguns dos desafios e dificuldades mostrados, por ser um aspirador a desenvolvedor indie.
Para muitas pessoas, incluindo a mim, o Jason Schreier vai ser lembrado como o melhor jornalista de videogames da história.
Fascinating behind the scenes view on how video games are made. And it's hard!
This book gave me a new perspective on gaming and how passionate people dedicate endless hours on creating a new game. I didn't realize how much these teams need to crunch (aka "to work extra hours for extended periods") in order to meet a deadline or finish a game.
A video game is a complex interactive experience that is somewhere between art and technology. There is an analogy in the book that says: "...making a game is like constructing a building during an earthquake. Or trying to drive a train while someone else runs in front of you, laying down track as you go."
Each chapter tells the story of one video game and my top 3 favorites stories were:
1) Stardew Valley (I haven't played this particular game, but it's fascinating to learn that it …
Fascinating behind the scenes view on how video games are made. And it's hard!
This book gave me a new perspective on gaming and how passionate people dedicate endless hours on creating a new game. I didn't realize how much these teams need to crunch (aka "to work extra hours for extended periods") in order to meet a deadline or finish a game.
A video game is a complex interactive experience that is somewhere between art and technology. There is an analogy in the book that says: "...making a game is like constructing a building during an earthquake. Or trying to drive a train while someone else runs in front of you, laying down track as you go."
Each chapter tells the story of one video game and my top 3 favorites stories were:
1) Stardew Valley (I haven't played this particular game, but it's fascinating to learn that it was a one-person-team game, truly indie),
2) Dragon Age: Inquisition (I love this game and it's interesting to understand the team's effort to make the best Dragon Age they possibly could),
3) The Witcher 3 (I am currently still playing this game which has one of the best storytelling and world building I've seen on action RPG's).
This book is interesting, fun and a must-read if you ever played or still play video games.