Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

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Jason Schreier: Blood, Sweat, and Pixels (Paperback, 2017, HarperCollins Publishers)

Paperback, 304 pages

English language

Published Nov. 15, 2017 by HarperCollins Publishers.

ISBN:
978-0-06-265124-2
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(26 reviews)

Examines the development process of such marquee video games as Uncharted 4, Halo Wars, and Destiny, describing the challenges and demands of design.

4 editions

Sangue, Suor e Pixels

Livro incrível que demonstra as lutas necessárias para fazer videogames. Pessoalmente, será eternamente lembrado como o melhor livro sobre games de todos os tempos.

O livro compartilha muitas difíceis realidades que a indústria ainda sofre e desesperadamente precisa resolver. As entrevistas e narrações contam as histórias da indústria de um jeito detalhado e informativo, ao mesmo tempo que me deixa intrigado e me perguntando qual vai ser o resultado, mesmo quando já sei o que acontece na vida real. Eu também consigo me identificar com alguns dos desafios e dificuldades mostrados, por ser um aspirador a desenvolvedor indie.

Para muitas pessoas, incluindo a mim, o Jason Schreier vai ser lembrado como o melhor jornalista de videogames da história.

Review of 'Blood, Sweat, and Pixels' on 'Storygraph'

Fascinating behind the scenes view on how video games are made. And it's hard!

This book gave me a new perspective on gaming and how passionate people dedicate endless hours on creating a new game. I didn't realize how much these teams need to crunch (aka "to work extra hours for extended periods") in order to meet a deadline or finish a game.

A video game is a complex interactive experience that is somewhere between art and technology. There is an analogy in the book that says: "...making a game is like constructing a building during an earthquake. Or trying to drive a train while someone else runs in front of you, laying down track as you go."

Each chapter tells the story of one video game and my top 3 favorites stories were:
1) Stardew Valley (I haven't played this particular game, but it's fascinating to learn that it …

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Subjects

  • Video games, design

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