Baldur's Gate II

Shadows of Amn , #8

Paperback, 144 pages

English language

Published Sept. 7, 2014 by SCB Distributors, Boss Fight Books.

ISBN:
978-1-940535-08-1
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(5 reviews)

1 edition

reviewed Baldur's Gate II by Matt Bell (Boss Fight Books, #8)

Could have been a fascinating look at a game and a gamer

Instead of the expected background information about the game, this is mainly an autobiography interspersed by a (often tedious and shallow) retelling of the game's story with some insights about the methods used for characterising its various people and creatures. Bell apparently hasn't given much thought to how explicit the story should be described, so there are many spoilers - including every major plot twist - but details are often shyly left out or just hinted at in passing.

I didn't know Matt Bell before reading this book, and wasn't all that interested in learning more about his struggles as an author or his childhood as a geek. This doesn't mean that those parts of the book were particularly annoying, but one could have wished for a more concentrated look at the game. In fact, the autobiographical parts didn't seem to have much to do with the game beyond a …

reviewed Baldur's Gate II by Matt Bell (Boss Fight Books, #8)

More of a personal memoir

This is a bit of an odd book in the series. I general enjoy the titles that focus on the creation of the game or its critical and cultural reception and influence but this is quite a personal memoir that combines the author's discomfit with his love of fantasy and genre fiction, his writing of a D&D novel and literary fiction and his love of Baldur's Gate.

The game is essentially a background detail to the memoir, which isn't badly written but just didn't feel to me like the bill of goods I signed up to.

There are some good points about some of the strangeness of the relationships within the game fiction and a very good point about how scripted open world games empty of life the more players interact with them. The world removed of injustice becomes dull and impossible to engage with.

However ultimately it felt the …

reviewed Baldur's Gate II by Matt Bell (Boss Fight Books, #8)

Baldur’s Gate Ii

1) “In a role-playing game, you start life already a hero. Or at least a hero in the making, guaranteed only to improve. Every scenario is designed and structured with your eventual success in mind, every storyline shaped to match your character arc. Everywhere you go there are obstacles but they are all intended to be overcome. None of your failures will be permanent, and unlimited second chances are always only a reload away.”

2) ”It is sometimes difficult to determine correct pronouns when discussing an RPG like Baldur's Gate II, where Gorion's Ward—the player character—can be of variable gender, race, and occupation. Who is the character and who am I? How separate are these entities? When writing about in-game experiences, are they happening to my version of Gorion's Ward or are they happening to me, the player? What should we call the character at the heart of our …

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Subjects

  • Games
  • Technology