Tomorrow, and Tomorrow, and Tomorrow

Hardcover, 401 pages

English language

Published July 5, 2022 by Knopf.

ISBN:
978-0-593-32120-1
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4 stars (131 reviews)

In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the …

2 editions

Tomorrow and Tomorrow and Tomorrow

5 stars

I picked this book up after seeing it on the "best" list from the Washington Post, and was not disappointed. I am not a gamer. But this isn't really a book about video games -- it is about the fascinating friendship which grows among the main characters. To reveal too much about how these friendships evolve would inevitably give up the

The characters in the book are roughly the same age as me, and there is a lot in this book that will speak to kids of the 80s and 90s. I was practically offended when, on page 99, the Zevin writes that Chris Cornell was "the lead singer of the grunge band Soundgarden." Who else would it be?! Kidding aside, I never felt like this book dragged, and watching the evolution of the friendship felt true. A great read.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

A beautiful novel about work, friendship, love, and identity. I suppose it's about video games too, but not really; it could just as easily be about any creative act. I loved Zevin's writing, the melancholy story, and even the characters (although they've been maligned elsewhere). For me, the work is only diminished by the knowledge that she used concepts from some real-world games (e.g., Train) without credit. It would have been so easy to fix.

My Review of Tomorrow, and Tomorrow, and Tomorrow

5 stars

I had heard almost zero criticism of this book prior to reading it, so I went into it with high hopes, and expected to enjoy it. Not only did I enjoy it, but it's one of the best books I've ever read, and it's the type of book I could see myself doing annual rereads of. It was that good, and it had its hooks in me from the start.

Despite the three main characters being about a decade older than me, I found myself easily identifying with them, and feeling like they could have been friends of mine. The camaraderie the three of them shared was a delight to behold, as they navigated their 20s and 30s and dealt with the normal issues 20 and 30somethings deal with, in addition to their own demons. Sam and Sadie's relationship is especially turbulent at times, and they sometimes made me want …

A beautiful book about friendship

5 stars

Wow, what an unexpected gem. I saw this book on a bunch of best-read lists for 2022, and I was drawn in by the description. I thought I'd be reading a fictionalized version of the history of building video games, like Console Wars, but I got this beautiful book about friendship instead. The closest comparison I can make is The Amazing Adventures of Kavalier & Clay by Michael Chabon. Regardless, this book deserves all the accolades it has been receiving.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

Thoroughly enjoyed this read. The alternate history with firm moorings in actual video game development timelines made it feel very grounded and relatable. The principals are all folks with whom I would enjoy having as friends, making it all the more wrenching as they encounter their various heartbreaks and difficulties loving each other as well as they might wish. (And I want to play most of the fictional games!) The Sadie/Sam "we love each other deeply but are never together romantically" angle was refreshing; that sort of dynamic seems underexplored in fiction. Great stuff.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

But it is worth noting that to be good at something is not quite the same as loving it.

This book perplexes me. It started off with a slow pace but I was engaged. I enjoyed the book but I wasn't sure where it was heading. However, I felt my reading speed was equivalent to a story with twice as many pages. I also wondered if the story was going to be a slightly less entertaining retelling of Daisy Jones & The Six by Taylor Jenkins Reid but for video games.

I never considered stopping but it was as if I was treading in quicksand with the progress I made, and then something changed.

Either the character stories coalesced, the story became more enjoyable to me, or I was able to read for longer in a single session. Whatever happened it flipped my thoughts about the book around and I …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Storygraph'

5 stars

This fucking book. I felt all the feels. And not just all the good ones but the bad feels as well, the icks as the youths would say. Technically, I shouldn't like it, and in many didn't think it'd work, which I suppose is also a meta feel also likely intentional and also annoying in it's frustrating accuracy. I feel a bit like Emily I suppose. Which is all the point, no?

If-then

No rating

At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.

I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.

I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

Yes, the social commentary feels ham-fisted at times (two side characters have figuratively no backstory beside racism, sexism and racism+sexism encounters). Yes, some story motifs are a bit repetitive (count the pseudo-betrayals and conflicts based on unreasonably low communication).

Yet, few books sucked me in quite as intensely at this one.

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