Tomorrow, and Tomorrow, and Tomorrow

Hardcover, 401 pages

English language

Published July 5, 2022 by Knopf.

ISBN:
978-0-593-32120-1
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4 stars (97 reviews)

In this exhilarating novel, two friends--often in love, but never lovers--come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.

On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the …

2 editions

Beautiful and heartbreaking and tragic

5 stars

A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.

There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.

In any case, it’s a beautiful story. Heartbreaking and tragic.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Storygraph'

No rating

TTT is not something I would usually pick up on my own. Not fantastical enough in premise. But these characters are alive. I love them. Gabrielle Zevin’s writing of their interactions, how they process the world, their emotions is fantastic. How she flows from plot, introspection, and memory is effortless. I understand each character’s point of view. And I grieve how these relationships break down over the unsaid and assumed. 

I am learning so much about how to write a character’s inner world—characters that can be known. I am learning so much about relationships in real life. I love to learn. 


People and Places

5 stars

This is a very good book about relationships of all kinds - familial, romantic, friendly - and the relationships that are harder to define in a single word. Sure, it's also about video game design, narrative structure, being empathetic and kind, and a little love letter to Southern California. It feels like the 1990s, and also timeless. Zevin writes wonderfully about gender, race, age, and all the ups and downs of those definitions across generations.

Very highly recommended, for people who like people.

I loved a lot of it

4 stars

I loved a lot of this: the deep character building; the reality-details; and the odd topic of early game development. I found at the end, though, that I didn't love it as much as I had while I'd been reading. I grew to dislike Sadie pretty strongly, and felt like her character didn't get as much development as the men, and therefore her choices and behaviors felt abrupt and awful. I'm annoyed that the one woman in the book wasn't treated as carefully and fully as the other two--it really spoiled the whole barrel for me. Having said that, the story and the writing are pretty amazing in how they pull you in and don't let go.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

3 stars

I didn't feel like there was any clear plot driving this story. I didn't like any of the characters, except Marx. In fact, Sam and Sadie are at each other's throats for the majority of the story. Both holding grudges against perceived slights that have been blown way out of proportion and exacerbated by refusing to talk through their issues. I dislike stories where the main conflict is caused by miscommunication.
I enjoyed the discussion of game design and I would love a chance to play Pioneers!

Tomorrow and Tomorrow and Tomorrow

5 stars

I picked this book up after seeing it on the "best" list from the Washington Post, and was not disappointed. I am not a gamer. But this isn't really a book about video games -- it is about the fascinating friendship which grows among the main characters. To reveal too much about how these friendships evolve would inevitably give up the

The characters in the book are roughly the same age as me, and there is a lot in this book that will speak to kids of the 80s and 90s. I was practically offended when, on page 99, the Zevin writes that Chris Cornell was "the lead singer of the grunge band Soundgarden." Who else would it be?! Kidding aside, I never felt like this book dragged, and watching the evolution of the friendship felt true. A great read.

My Review of Tomorrow, and Tomorrow, and Tomorrow

5 stars

I had heard almost zero criticism of this book prior to reading it, so I went into it with high hopes, and expected to enjoy it. Not only did I enjoy it, but it's one of the best books I've ever read, and it's the type of book I could see myself doing annual rereads of. It was that good, and it had its hooks in me from the start.

Despite the three main characters being about a decade older than me, I found myself easily identifying with them, and feeling like they could have been friends of mine. The camaraderie the three of them shared was a delight to behold, as they navigated their 20s and 30s and dealt with the normal issues 20 and 30somethings deal with, in addition to their own demons. Sam and Sadie's relationship is especially turbulent at times, and they sometimes made me want …

A beautiful book about friendship

5 stars

Wow, what an unexpected gem. I saw this book on a bunch of best-read lists for 2022, and I was drawn in by the description. I thought I'd be reading a fictionalized version of the history of building video games, like Console Wars, but I got this beautiful book about friendship instead. The closest comparison I can make is The Amazing Adventures of Kavalier & Clay by Michael Chabon. Regardless, this book deserves all the accolades it has been receiving.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

Thoroughly enjoyed this read. The alternate history with firm moorings in actual video game development timelines made it feel very grounded and relatable. The principals are all folks with whom I would enjoy having as friends, making it all the more wrenching as they encounter their various heartbreaks and difficulties loving each other as well as they might wish. (And I want to play most of the fictional games!) The Sadie/Sam "we love each other deeply but are never together romantically" angle was refreshing; that sort of dynamic seems underexplored in fiction. Great stuff.

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'

4 stars

But it is worth noting that to be good at something is not quite the same as loving it.

This book perplexes me. It started off with a slow pace but I was engaged. I enjoyed the book but I wasn't sure where it was heading. However, I felt my reading speed was equivalent to a story with twice as many pages. I also wondered if the story was going to be a slightly less entertaining retelling of Daisy Jones & The Six by Taylor Jenkins Reid but for video games.

I never considered stopping but it was as if I was treading in quicksand with the progress I made, and then something changed.

Either the character stories coalesced, the story became more enjoyable to me, or I was able to read for longer in a single session. Whatever happened it flipped my thoughts about the book around and I …

Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Storygraph'

5 stars

This fucking book. I felt all the feels. And not just all the good ones but the bad feels as well, the icks as the youths would say. Technically, I shouldn't like it, and in many didn't think it'd work, which I suppose is also a meta feel also likely intentional and also annoying in it's frustrating accuracy. I feel a bit like Emily I suppose. Which is all the point, no?

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