Reality Is Broken: Why Games Make Us Better and How They Can Change the World

400 pages

Published Feb. 1, 2011 by Jonathan Cape.

ISBN:
978-0-224-08925-8
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4 stars (20 reviews)

1 edition

Review of 'Reality Is Broken: Why Games Make Us Better and How They Can Change the World' on 'Goodreads'

4 stars

The first part of the book is a great summary of why games are compelling and what we know about making a good game experience. Great reading for anyone working in the industry, or anyone who doesn't understand what the fuss about video games is. I would highly recommend that anybody who makes games or wants to should read at least the first few chapters of this book.

The latter part of the book gets a bit more far-fetched as McGonigal reaches for examples of games that have effected real world change, and speculates about how even grander scale game design could inspire large scale improvements to every day reality.

Another reviewer wrote this, which I liked very much:
"I’m in two minds about this ambitious beast. On the one hand, the author is clearly bonkers and operating on an epic bandwidth of partial megalomania. On the other hand, her …

Review of 'Reality Is Broken: Why Games Make Us Better and How They Can Change the World' on 'Goodreads'

4 stars

McGonigal offers a compelling hook -- that games can change us and the world for the better -- and backs it up with psych research and tons of examples. The parts I found most compelling were the tie-ins with positive psychology ("happiness research"), neurochemistry, and productivity. I love the chapter where she explains how gameplay is the opposite of depression and where she describes her own story that inspired SuperBetter (which I read while sick with the flu).

This would be a five-star review except for a few minor things:

1) The writing is only okay. It got a bit wordy and repetitive.

2) The book started losing me around the second half where she was mostly describing her own game designs. I think this is a matter of personal taste, but the descriptions of many of the "reality games" (rather than video games) which are really just a thin …