Understanding Comics

The Invisible Art

215 pages

English language

Published Jan. 5, 1993 by Kitchen Sink Press.

ISBN:
978-0-87816-244-4
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4 stars (81 reviews)

Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.

26 editions

McCloud's observations are very often trivial – but nobody before him has made them

5 stars

Everything you may have heard about this book is true: this is the most breathtakingly intelligent look at comics there will ever be, and it will give you an alarming number of new insights. McCloud's observations are very often downright trivial – but nobody before him has made them. Quite fittingly, he uses the medium he discusses to illustrate his points, and by giving his explanations in comic form, he can utilise a rich array of rhetorical methods.

Review of 'Understanding Comics' on 'Goodreads'

4 stars

I never thought I needed this—do you need a guide for understanding chocolate or ice cream? (Now that I mention it, though, I bet those exist). I like what I like, and enjoy it, and that’s that, right? Well, now I wish I’d read this twenty years ago. McCloud adds new dimensions to my appreciation: he offers context, history, design insights, and makes it all accessible and enjoyable. It’s too early to tell how/if this will change my future reading of comics, but I’m looking forward to finding out.

Review of 'Understanding Comics' on 'Goodreads'

5 stars

Scott McCloud's love and understanding of comics is beautifully and simply expressed here. So much so that it increased my love and understanding of comics I read in the past and definitely comics I will read in the future.

As I was reading other peoples reviews and discussions about this book I noticed that most people are intrigued with the idea that the simpler the character on the page is, the easier it is for the reader to identify with the character. This is something that I noticed myself long before I read this book, so it wasn't so revolutionary to me... BUT his chapter on time and expressing time in space in comics truly blew my mind when I read it. It made me see and truly understand so much about pacing in comics. It helped me form, what I like to call, my internal gear shift. As a …

Review of 'Understanding Comics' on 'Goodreads'

3 stars

I have been getting into comics lately and I am quickly discovering there is so much about this medium that I do not know. When trying to review a comic or graphic novel, I find it easy to talk about plot but talking about the art is difficult. I picked up Understanding Comics because there is so much to learn and I wanted a better grasp on the art form. And it is art, it might not be as highbrow as artists like Vincent van Gogh, Claude Monet or my personal favourite Michelangelo Merisi da Caravaggio, but it is still art. To exclude comics as an art form would be like removing Andy Warhol, Pablo Picasso, Jackson Pollack or René Magritte from the art world because you 'don't get it'.

Now that I have had a little rant about art, let’s talk about comics and Understanding Comics by Scott McCloud. …

Review of 'Understanding Comics' on 'Goodreads'

5 stars

There is a reason so many smart people mention this book.
It is a foundational book for thinking about HOW sequential art works and appreciating the choices and techniques it uses.

It's not an instructional book for making comics - it is instructional for getting a deeper understanding of what's happening in front of your eyes. What choices are being made, what does that mean for the story, for the artist, for you?

I had to pause often to appreciate this, like a rich dessert or a smoky scotch.

Review of 'Understanding Comics' on 'Storygraph'

2 stars

Like reading dumbed-down version of early film theory. McCloud desires to establish comics as a legitimate artistic and narrative medium, and he largely succeeds in doing that. However, he apparently couldn't (or didn't want to) get the rights to use other comics as examples. Because of this, the book operates almost exclusively in the abstract, rather than providing concrete examples to fully explain his theoretical musings.

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Subjects

  • Comic books, strips, etc. -- Juvenile literature.
  • Periodicals -- Publishing -- Juvenile literature.
  • Comic books, strips, etc. -- Authorship -- Comic books, strips, etc.
  • Cartoons and comics -- History and criticism.