Turner, corporate mercenary, wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him for a mission more dangerous than the one he's recovering from: Maas-Neotek's chief of R&D is defecting. Turner is the one assigned to get him out intact, along with the biochip he's perfected. But this proves to be of supreme interest to certain other parties--some of whom aren't remotely human.
Bobby Newmark is entirely human: a rustbelt data-hustler totally unprepared for what comes his way when the defection triggers war in cyberspace. With voodoo on the Net and a price on his head, Newmark thinks he's only trying to get out alive. A stylish, streetsmart, frighteningly probable parable of the future and sequel to Neuromancer
July 15, 2024
[ESP] Se me ha hecho más complicado de leer que su primera parte, sobre todo porque añade otra capa de complejidad añadiendo más puntos de vista. Supongo que sí lo hubiera seguido mejor me hubiera gustado más. Leeré el tercero aún así.
[ENG] I found this one more difficult to read than the first part, mostly due to the extra layer of complexity added by there being several POV. I guess I'd have liked it more ihad ai been able to follow it better. I'll read the third one nonetheless
V poho ctivy, celkem linearni, zadnej mindfuck. Nektery technologicky veci vtipny (tomu se proste nikdo nevyhne, ze vytahne nakou davno mrtvou technologii do budoucnosti).
Another look into the world of Neuromancer: hackers, mercs and corporations
5 stars
Lovely read, recommended for those that liked Neuromancer and those that tried to like it. It works standalone and might be worth a try if, like me, you had trouble getting through the first part.
Three stories, that seem unrelated at first but interweave beautifully towards the end, each contributing to the satisfying ending. Each story expands on a different part of the retro futuristic vision Gibson established in Neuromancer. We explore different locations in America (mainly the sprawl of the east coast, between Boston and New York), Paris, Brussels and Earth's orbit, through the eyes of a newbie hacker, a mercenary and an art curator.
In a way the world feels more grounded than in Neuromancer, while the themes are even more esoteric. Gibson foregoes technical feasibility in favour of something that could be described as cyber-magic. Sure, you could potentially try to explain how jockeys establish some kind …
Lovely read, recommended for those that liked Neuromancer and those that tried to like it. It works standalone and might be worth a try if, like me, you had trouble getting through the first part.
Three stories, that seem unrelated at first but interweave beautifully towards the end, each contributing to the satisfying ending. Each story expands on a different part of the retro futuristic vision Gibson established in Neuromancer. We explore different locations in America (mainly the sprawl of the east coast, between Boston and New York), Paris, Brussels and Earth's orbit, through the eyes of a newbie hacker, a mercenary and an art curator.
In a way the world feels more grounded than in Neuromancer, while the themes are even more esoteric. Gibson foregoes technical feasibility in favour of something that could be described as cyber-magic. Sure, you could potentially try to explain how jockeys establish some kind of, potentially lethal, neural link with the cyberspace, but it works just fine within the story. Really, this is not for you if you prefer long technical info-dumps.
This is book is definitely one of my SF favorites.
En este caso nos encontramos con tres protagonistas y tres historias que a priori no tienen nada que ver ni entre ellas ni con los sucesos de Neuromante, pero que luego, poco a poco van encajando como las fichas de un puzzle; y aunque nos dejemos algún cabo suelto creo que en este caso la historia no es tan confusa como en el primer libro, y aunque también calla mucho no me resultó tan caótica como él.