Earth Walker reviewed Ready Player One by Ernest Cline (Ready Player One, #1)
Fake Cyberpunk
2 stars
Unbearably cheesy and overall ill-conceived. The author is high on his own supply of stale 80s nostalgia.
476 pages
Spanish language
Published Jan. 6, 2018 by Nova, NOVA.
Estamos en el año 2045 y, como el resto de la humanidad, Wade Watts prefiere mil veces el videojuego de OASIS al cada vez más sombrío mundo real. Se asegura que esconde las diabólicas piezas de un rompecabezas cuya resolución conduce a una fortuna incalculable. Las claves del enigma están basadas en la cultura de finales del siglo XX y, durante años, millones de humanos han intentado dar con ellas, sin éxito.
Unbearably cheesy and overall ill-conceived. The author is high on his own supply of stale 80s nostalgia.
Overall this was a fun read. The world itself is quite dystopian, but the OASIS is incredible. It feels like a very natural evolution of today's online society, for better or worse. Some of the plot can feel a little sluggish with the exposition and the slowdown in the second arc of the book, but it has a good payoff at the end. The characters are OK, but not developed as well as the focus is almost solely on the main character Parzival and his obsession with the 80s, the hunt, and Art3mis. I think the concept behind this (and the nostalgia) was pretty good, though the narrative could have been better, both in terms of characters and plot.
For a full review, check out my blog: strakul.blogspot.com/2024/05/book-review-ready-player-one-by-ernest.html
On rereading this I found a lot less satisfaction. Its a cute adventure.
I read this when it was new, and thought it had some interesting ideas and was a fun trip down memory lane. But over time I kept seeing people point out problems, and I'd think back, and realize, yeah, there's not a whole lot of substance there, and it's got some serious issues.
Back then, the nostalgia and scavenger hunt were enough for me. Now, not so much.
Cross-posted from my website.
Fast-paced story, swiftly unfolding yet deep characters, and decent worldbuilding best describe this novel. Despite all of this, I still cannot say that it's an unique book, as the atmosphere and worldview of older cyberpunk pieces leak into Ready Player One too much. A fun read, but not as deep as Neuromancer or Snow Crash.
Příběh, který z větší části vsází na nostalgii čtenáře. Hlavní dějová osa je vlastně triviální. Máme tu dobro a zlo a cíl, ke kterému se musí jedni nebo druzí dostat první. Celé je to však zasazené do kulis 80-90 let, kdy dle autora vznikala ta stěžejní popkultura v podobě arkádových her, starých filmů a rockové hudby. Majstrštyk na skutečnost, že kniha je vlastně zasazená do roku 2045. Čte se to samo. Záleží jen na tom jak velký jste geek, nebo jak moc vás zajímají jednotlivé odkazy na jiné příběhy. Já jsem si to užil. Nutno dodat, že nostalgie mě naplňovala celou dobu čtení.
A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.
The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.
This one brought back a lot of great memories of geek life in the 80s
Even though I didn't much like it, I did actually finish it, which is worth an extra star.
//read in 2012
An enjoyable and quick read. Nostalgia is bound together by a fairly predictable plot line. I wanted to go back and create a playlist of all the music mentioned, but I borrowed the book from a co-worker and needed to return it.
To be honest it's been a while since I read the book so don't expect a full in depht review. Sorry.
I liked it, quite a lot indeed. I also enjoy playing video games and 90% of the action occours on a video game. I think that, as always, the book is quite superior compared to the movie.
In conclussion: I recomend it if you like cifi stuff.
Si eres una persona que a vivido la experiencia de un mundo virtual como Second Life, Osgrid(OpenSim) o otro este libro te va a encantar.
Soy un residente del mundo virtual Second Life y este libro me hizo sentir muy identificado. Esto es el futuro
A fun book that brings a video game to life. I read very little fiction but I thoroughly enjoyed this. The author is creative and has some fun twists on the combination of the real word with the game world.
One takeaway was the comparison of our pandemic school vs. the OASIS school. The contrast emphasizes that the pandemic move of school online was nothing more than adding a remote broadcast. Despite the incredible opportunity, we didn't innovate or re-invent. We just started lecturing through a computer screen.
Nine years later it still holds up as a great exercise in fun SF world building. Cline isn't a particularly gifted writer from a technical perspective, and some of the middle part is cringey but it is important to note that this is a book for children.