DJMao reviewed Ready Player One (Ready Player One, #1) by Ernest Cline
Es un tremendo libro
5 stars
Si eres una persona que a vivido la experiencia de un mundo virtual como Second Life, Osgrid(OpenSim) o otro este libro te va a encantar.
eBook
Lietuvių language
Published by Alma Littera.
Pasaulis pavojuje Ieškoma didžiojo prizo ir dėl jo kaunamasi Ar tu pasiruošęs? 2045 metais Žemė jau tapusi bjauria vieta gyventi. Veidas Vatsas jaučiasi gyvas tik panėręs į OAZĘ, milžinišką virtualų pasaulį, kuriame dienas leidžia kone visa žmonija. Mirdamas keistuolis OAZĖS kūrėjas palieka užduotį – įminti krūvą galvosūkių, susijusių su pastarųjų dešimtmečių popkultūra, kurios ir pats buvo apsėstas. Laimingasis, pirmasis įminęs painiąsias mįsles, paveldės OAZĘ. Veidas įveikia pirmuosius užduoties vartus, bet jo varžovai, norėdami užvaldyti visą pasaulį, nesibodi net žudynių. Lenktynės įsibėgėja ir vienintelis kelias išgyventi – jas laimėti. Įtraukianti... Lyg Vilis Vonka būtų atsidūręs „Matricoje“. USA Today Galaktinė lobių medžioklė, meilė ir daug daug širdies. CNN
Si eres una persona que a vivido la experiencia de un mundo virtual como Second Life, Osgrid(OpenSim) o otro este libro te va a encantar.
Soy un residente del mundo virtual Second Life y este libro me hizo sentir muy identificado. Esto es el futuro
A fun book that brings a video game to life. I read very little fiction but I thoroughly enjoyed this. The author is creative and has some fun twists on the combination of the real word with the game world.
One takeaway was the comparison of our pandemic school vs. the OASIS school. The contrast emphasizes that the pandemic move of school online was nothing more than adding a remote broadcast. Despite the incredible opportunity, we didn't innovate or re-invent. We just started lecturing through a computer screen.
You'd think I'd love this: I've played joust and zork and programed in BASIC and have feelings about THACO. And, well, I think I would have loved this had I read it in 2011, when it first came out, but in the last 9 years my tolerance for self-absorbed men who don't see women as human beings has deteriorated. You see, I've been a computer scientist while being a woman. You know that guy who begrudgingly tolerates you as long as you mind your place while he objectifies women, don't challenge his litany of his geeky obsessions and self-aggrandizing behavior? What if that guy wrote a not very well-written book (plot holes you could drive a spaceship through!), in which a thinly veiled version of himself was the main character, who became rich and famous for his geeky obsessions and then he became a multimillionaire? Yeah...
Nine years later it still holds up as a great exercise in fun SF world building. Cline isn't a particularly gifted writer from a technical perspective, and some of the middle part is cringey but it is important to note that this is a book for children.
Eight years later, I needed to reread this slice of science fiction bacon, in anticipation of the sequel that comes out in November.
I just can't get into this book. The premise is corny, and reads like a screenplay. Maybe it's because I actually know what goes into building virtual worlds. Sure, lone-programmers built entire games--in the Atari era--but today games are built by teams of THOUSANDS of programmers, each toiling on a minute detail. People get famous developing techniques for animating hair, but nobody builds entire games all by themselves. Even if they do they must use tools developed by thousands more developers. Easter eggs are ferreted out by decompiling and analyzing source code. A process that's not nearly as glamorous as pouring over '80 pop culture for clues. Everything about the world this is set in is disorienting and hard to follow. You're never quite sure what the rules are, and without any visuals to back it up you're lost. I'm sure the movie is better, though I've not seen that …
I just can't get into this book. The premise is corny, and reads like a screenplay. Maybe it's because I actually know what goes into building virtual worlds. Sure, lone-programmers built entire games--in the Atari era--but today games are built by teams of THOUSANDS of programmers, each toiling on a minute detail. People get famous developing techniques for animating hair, but nobody builds entire games all by themselves. Even if they do they must use tools developed by thousands more developers. Easter eggs are ferreted out by decompiling and analyzing source code. A process that's not nearly as glamorous as pouring over '80 pop culture for clues. Everything about the world this is set in is disorienting and hard to follow. You're never quite sure what the rules are, and without any visuals to back it up you're lost. I'm sure the movie is better, though I've not seen that yet.
Probably the cheesiest book I've ever read.
This is one that I have listened to many times, and did it again this past week - love it! Love all the pop culture references, and even I have had to google some at first even though I was a kid in the 80s. And I'm one of those people that I'm fairly certain is few in number that like both the book and the movie. Yes, they are pretty different in execution, and different in the pop culture icons that are used (mostly 90s for the movie), but they both keep the same points and lessons, which is the most important part - but you have to decide if you agree with that yourselves, obviously. :D
Entertaining quick read (if you like this genre). Although felt a bit like it was written for the movie rights...
Amazing book. Simultaneously SciFi and full of 80s references.
For someone in my generation, spending the 80s as a teenager, this was a fun and nostalgic ride. Looking forward to seeing the movie...
despite being so naïve, it's still a fun read.
Futuristic techno-porn. Fast-paced storyline that keeps you wanting to know what is going to happen next.
So much better than the movie. I won't explain why so as not to spoil it, but it felt like the book had a lot more nuance and depth.